Simulta: Reveal & Reinforce
A downloadable game for Windows and Android
Simulta is a card game that consists of revealing upside down cards to declare an attack and use well-placed reinforcements to collect as many cards as possible. The person with the most points/cards is declared the victor. The game is a combination of classic 52-card based games with the game loop of a TCG (Trading Card Game).
- Phases of Play:
- Draw Phase: The player draws one card from their deck.
- Main Phase: The player can place face-down cards onto the battlefield. You can play maximum two cards per turn (Except for Aces)
- Cards 2-10 can be played freely. You can play up to two per turn.
- Jacks, Queens, and Kings (Royal cards) can only be placed if the total value of cards on your field is 10 or more. (If you have two of the same royal cards, you can play one of them, no regard to the total value of the field)
- Battle Phase: The player can turn a card face-up and declare an attack.
- When cards 2-10 declare an attack, the opponent must flip a card of their own to defend themselves.
- Royal cards attack a specific card on the opponent’s battlefield.
- Reinforcements: When an attacking player has one more face-down card with the same symbol as their attacking card, they can flip a non-special as a reinforcement, adding its value to the other card. You can respond to a reinforcement with your own.
- Resolving Battles:
- Compare the values of the attacking and defending cards. The higher value wins the encounter.
- If the attacking player uses a reinforcement card, add its value to the attacking card’s value before comparing.
- If an encounter ends in a stalemate, cards remain on the battlefield, and new cards can be placed on top of them.
- Winning a fight means the victor takes all cards involved in the encounter to their collection pile. (Including the stalemate cards below, the cards that have fought in a fight)
- Ace Abilities:
- Ace of Hearts & Diamonds: Can stalemate a fight, ending it without a winner.
- Ace of Spades & Clubs: Automatically resolves a fight to victory for the player who plays it.
This game was created as a game design practice and is highly recommended to also play physically. Hope you enjoy the game!
Comments
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In real life, is this game played with two decks?
Also, some feedback:
⇒ The win condition is unclear—you just win or lose spontaneously seemingly without reason.
⇒ The fact you can reinforce with cards of the same SUIT needs to be clearer.
⇒ The little indicators showing what cards are on the field should return to "x" after a battle is won.
⇒ It would be very helpful to be able to see the opponent's play field and how many cards they have in their hand.
Thank you for the feedback!
I should have put indicator that reinforcing with same suits was the way to go, that's my bad. The "x" not changing was some sort of bug I currently am trying to fix. Last one is a bit sad: I wanted to add opponent board & cards but the card system was written from scratch and It was already barely a "clean" working game and I did not want to risk breaking it but I really should have added that definetally.
For real life play, yes you need two decks. Each player gets 52 cards.
Here is the design document if you want to see the game written down:
https://docs.google.com/document/d/1SHLWAilYJNLmiEfXVUlkSaNrDgC3_rK5m6bDh6inMX4/...